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Matt Banyard

Creative Technology

Limitless Win

Building upon my mobile AR knowledge, I brought it to a much larger scale - leading the design, development and deployment of an AR studio gameshow - Ant & Dec’s Limitless Win. Leveraging Unreal Engine not only for visual fidelity, I developed the internal question management system, and built a custom input control system for the show’s distinctive dial and buttons. Close collaboration with MoSys was essential as the scope of the project grew in the studio, with tracking implemented on 3 cameras simultaneously.

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